Notas de parche 1.0
OVERVIEW
The Elder Scrolls Online v1.0 features many fixes and improvements to existing content in preparation for launch. Here’s a brief overview of what awaits you in this test:
Implemented the final cinematic you’ll see at the beginning of the game.
Added all remaining orchestral music and VO. Fixed many issues that were impeding quest progress.
FIXES & IMPROVEMENTS
Alliance War General
Enemy players will no longer be able to get past Elder Scroll gates while the gate is closed, protecting the scroll within the temple.
Keep assets should no longer appear invisible.
Art & Animations General
Fixed an issue where the camera would go into third-person view when jumping and strafing right in first-person view.
Fixed some issues with character animation transitions after dodge-rolling.
Fixed an issue where shoulder pads on NPCs would float in the air while they scratched their head.
Fixed frame-rate issues with Dark Anchors.
Fixed an issue with female Khajiit with 3 face piercings not animating during conversations with NPCs.
/torch has been temporarily disabled, but will return in a future patch. [jo, con lo que me gustaba ver arder las armas :(]
Audio General
The remaining voiceovers and orchestral music have been integrated into the game.
Balanced the audio levels in-game.
Fixed numerous audio issues with UI, monsters, and ambience.
Combat & Gameplay General
You can no longer use /stuck while you are engaged in combat.
Attempting to use /stuck while in Cyrodiil or any of the Cyrodiil delves will give you an error message.
Note: This change is temporary. /stuck will be coming back to Cyrodiil soon, but it will use a different system.
Fixed an issue so you can now break a crowd control ability while in the air from a knockback.
Fixed an issue with charge abilities that could cause you to charge inside of monsters, rather than up to them.
Fixed an issue where partially charged heavy attacks were doing more damage on sneak attacks than fully charged heavy attacks.
Racial
Fixed an issue where the Dark Elf racial passive Flame Talent would not improve the damage of many spells. It should now increase all fire damage caused.
Fixed an issue where the Dark Elf racial passive Flame Talent was adding a flat damage to fire damage rather than a percentage increase.
Increased the bonus fire damage for the Dark Elf racial passive Flame Talent.
Reduced the bonus elemental damage for the last two ranks of the High Elf racial passive Elemental Talent.
Dragonknight
Fixed an issue where the FX for Igneous Shield could become permanently stuck on you.
Nightblade
Fixed an issue with Shadow Image where summoned shades were not disappearing properly when the ability was re-cast.
Sorcerer
Fixed an issue where you could become stuck when using Ball Lightning repeatedly.
Templar
Increased the health restoration of Healing Ritual, and increased the magicka cost to match.
Slightly reduced the radius of Healing Ritual.
Adjusted the effect of Light Weaver on the Healing Ritual ability. Instead of reducing the ability’s cost, it now causes Healing Ritual to give 2 ultimate to you and each ally it heals.
Reduced the damage debuff on the ultimate ability Nova.
Vampire
Fixed an issue where Vampires could reset the disease back to stage 1 when they died or went to a different zone.
Werewolf
Fixed an issue where you could become stuck and unable to attack for a few seconds after casting the werewolf ability Pounce.
Crafting and Economy General
You can now trade the Breton Racial Motif.
Fixed an issue with jewelry enchants that reduce the cost of all spells. The progression should now be consistent across all levels and veteran ranks.
Dungeons/Group Content
correcciones detalladas por misión
Miscellaneous General
Should our megaserver ever reach capacity, you will be presented with the option to either play on an overflow server (if the queue times have reached a sufficient length), or join the queue for the megaserver. Any progress made with your character on the overflow server will be saved for the next time you play on the megaserver. In order to optimize performance, the overflow server has the following features disabled:
Cyrodiil
Friends
Guilds (this includes related features such as guild bank and guild store)
Quests General
Replaced the weapon rack in the tutorial with tables. These tables now contain a sword and shield, a staff, and a two handed maul for you to pick up.
Fixed an issue with several quests that would incorrectly despawn your pets, rather than removing the NPCs associated with that quest that needed to go away.
Found an issue with hundreds of events in-game that could sometimes lead to the quest breaking. These fixes should resolve the following situations:
Missing NPCs.
Despawned or missing monsters that are critical for completing a quest.
Missing objects that are critical for completing a quest.
Groups completing quest content asynchronously.
Moved the NPCs that take you back to your starter island to a closer and more visible location.
Fixed an issue in several zones where monsters could stop spawning when a specific set of criteria is met. Areas impacted include: correcciones detalladas por lugar y misión
User Interface General
Added the final opening cinematic. [cuidado que por ahí la han puesto con títulos que dan a pensar que es un trailer... si no queréis spoiler, ya sabéis]
Added the final credits.
Updated the profanity filter word list.
The location dropdown in the Group Tools window has been expanded to better support localized text.
Fixed an issue where completing a quest while in a conversation would not automatically track a new quest if one was granted during the same conversation.
Items that have a sell value of zero no longer display a value in their tooltips.
Fixed an issue where a crash would occur when entering spawned portals in first person mode.
Calentando motores....